SASL – is a scripting plugin for X-Plane which connects lua scripts and runs them in a virtual machine. SASL is a very powerful, yet easy to understand framework that allows designers to write complex (or simple) plugins for their aircraft. SASL can basically do almost everything the native X-PLANE SDK can do, and in some sense even more. SASL has many preprogrammed features like font drawing, geometric shape drawing, interpolations and many other built-in features.
The benefits of SASL over the direct use of X-Plane SDK are:
Lua is a high level language which is much easier to use than C++
SASL scripts instantly run on all the operation systems supported by X-Plane
Lua scripts can be debugged on the fly without the need to recompiling
SASL not only translates native SDK functions but has a lot of built-in preprogrammed modules for graphics, click zone, mathematical functions etc.
SASL (commercial version only) provides a special DRM system to protect the aircraft from illegal use
The current beta version for SASL 3 can be downloaded here: SASL-v3-beta2
Download the v3.x docs here: v3.x________________________________________
The current version of SASL can be downloaded (64 bit only) here: SASL-v2.4.25
The legacy version (which includes 32 bit versions) here: SASL-v2.02
Download the manual here: v2 manual
Download the v2.x change log here: v2.x changelog
To learn more about SASL and discuss with other designers visit the forum
Commercial SASL provides designers with the ability to encode and key protect their product. There are two types of protection available:
Source encryption: encoding of lua scripts so the source code isn't readable.
Key protection: full DRM which includes source encryption and key registration for end user.
To learn more about commercial SASL please write us an email to info AT 1-sim.com